1

Social monetizing app Options

News Discuss 
Consumables are in-application buys that end users can “take in” and the moment they are doing so, the items’ stock expires. As an illustration, a gaming application user should purchase an additional “lifestyle” which receives eaten after a user loses the extra life in the sport. Illustrations: Pinterest, SlideShare https://geoffreyd577sqp7.p2blogs.com/profile

Comments

    No HTML

    HTML is disabled


Who Upvoted this Story